

#FREECIV WHICH GOVERNMENT FOR SCIENCE HOW TO#
I haven't figured out how to fix that yet.) (Unfortunately, it's possible to cheat by unloading from the Glider while it's still on tow. The tug flies to the drop zone, then the Glider unloads from the tug, then the Assault unit unloads from the Glider the Glider is now stuck on the ground, so disband it.

The idea is that Land units are defensive, and have heavy weapons (tanks, artillery), whereas Assault units can be brought rapidly into an attack but don't have as much equipment with them, making them weaker defenders.The difference is that Land units can't make amphibious landings, or be transported by air, whereas Assault units can. Ground units have been split into two classes, Land and Assault.Making art takes a long time, and though Fairline kindly allowed me to use some of his unit sprites, and I've managed to fill the gaps there, for buildings I've decided to use mostly placeholders for now (many are just vaguely-appropriate-looking classic-ruleset building images) while I get the ruleset sorted out. The main thing that's missing is tiles (and other art). Balancing has been done by rule-of-thumb only - there has not been much playtesting yet, so some units might be useless while others are overpowered. The tech-tree goes up to the 1960s, but will be extended up to the present day in later versions. The rules all seem to be working, although we're a bit short on City Improvements and (especially) Wonders. and Fighters try to shoot down everything else! Development Status Reconnaissance planes watch the enemy to find out what he's up to. Blimps and flying-boats patrol the seas, hunting submarines. Airliners create trade routes between cities. Sea units can transport either carrier-capable aeroplanes, seaplanes or ground units. Gliders are towed by bombers, and expended once dropped paratroops jump from transport aircraft. Ground units can make airborne assaults either by parachute or by glider. In this ruleset, there are only a handful of ground and sea unit types - but over a hundred air units!Īs well as a 60-year span of technology (from the pioneer era to the early supersonic age), there are an efflorescence of different categories of aeroplane, many with their own special rules.īombers, dive bombers, torpedo bombers and strike aircraft attack ground (or in some cases sea) units. 18th Dec 2019 - Two new bugfix releases of Freeciv: 2.6.1 and, for those still playing 2.5, a final 2.5.12 release.Aviation Ruleset for freeciv21 Empire building in the Age of Flight.15th Feb 2020 - 2.6.2 is a bugfix release in the stable 2.6 series, mainly improving the clients.27th Nov 2020 - 2.6.2.1 is a bugfix release in the stable 2.6 series, fixing critical build failures and crash bugs.31st Dec 2020 - 2.6.3 is a generic bugfix release in the stable 2.6 series.19th Mar 2021 - 3.0.0-beta1 is the first beta release of the new freeciv-3.0 series.01st Apr 2021 - 2.6.4 is a generic bugfix release in the stable 2.6 series.14th May 2021 - 3.0.0-beta2 is the second beta release of the freeciv-3.0 series.26th Jun 2021 - 2.6.5 is a generic bugfix release in the stable 2.6 series.

08th Oct 2021 - 3.0.0-beta3 is the third and final beta release of the freeciv-3.0 series.10th Dec 2021 - 2.6.6 is a generic bugfix release in the stable 2.6 series.04th Feb 2022 - The first release candidate for Freeciv 3.0.0 has been released.09th Feb 2022 - The second release candidate for Freeciv 3.0.0 has been released.(The previous stable release, 2.6.6, is still available from the Old downloads page.) NEWS-3.0.0 describes what's changed since 2.6.x. 18th Feb 2022 - Freeciv 3.0.0 has been released.14th Apr 2022 - 3.0.1 is a generic bugfix release in the stable 3.0 series.Services affected are, , and the main homepage at 29th May 2022 - There's going to be main server downtime Friday 3rd June - Sunday 5th June.13th Jun 2022 - 3.0.2 is a generic bugfix release in the stable 3.0 series.
